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Transformed.

A Site Specific VR Installation In Barcelona
01.
We rented a studio in a Barcelona arts space and began by 3d modeling the studio so that it existed both as a VR space as well as a real space

Role:

Creative Director

Pilot Artist

3d Modeling Physical Architecture

Team:
Michael Markman  - Vr Design and Dev

Will Huse - Vr Dev

Abdel Morched - Event Organization and Promo

Maja Za - Project Management

Sponsors:

Uconn Werth Innovator Program

Arthur Digital 

VR Studio OCD

The Idea: What if we could take a space then recreate and augment it with Virtual Reality.

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02.
We built an Oculus Quest app which would align the artwork to the physical space. 

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03.
I began to experiment and practice using different vr art tools modifying the space and learning the controls. Here is one of my early practice worlds. 

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04.
I decided on the concept I wanted to explore. The divide between the left & right sides of the brain. One being the more analytical and logical side while the other being the more creative and abstract side. 
I was put into the large room in VR and I began to work on a process to create the art that would be similar to constructing in the real world but with no physical limitations.
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05.
This is how the final art came out as viewed through the VR goggles. It contains over 10,000 individual pieces.​. 

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06.
In anticipation for the opening event we pasted signs all over the neighborhood and  generated some buzz on social media.
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07.
Over 70 people attended the exhibition throughout the course of the day.
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